A murder mystery for your team's Halloween event
Run it in the office or on a video call. No vendor to book, no facilitator fees and no accounts for your team to create. Each colleague gets a private link with their character, and the host reads from a ready-made script.
Why it works for teams
- Everyone participates. Every character has a secret to protect and a question to ask, so quiet colleagues have a reason to talk, not just the extroverts.
- No prep for the organizer. Type in names, send links, press play on the night.
- Privacy friendly. No accounts, no email collection, and no cookies. Guest names live only inside the links you send and never reach our server.
- Any size. Each game takes 6 to 12 people. For a bigger team, run several games side by side, each with its own host.
What the content is like
Both mysteries are classic whodunits in the style of a board game or a detective novel: a single off-stage death, no gore, and secrets like gambling debts, forged paintings and embezzlement. Last Call at the Blue Lantern is set in a 1920s speakeasy, so it includes Prohibition-era drinking as part of the setting. Nobody has to drink to play.
Running it at work
- Book 90 minutes to two hours. Costumes optional, but announce a theme: masks for Halloween, pinstripes and pearls for the 1920s.
- Send links a few days ahead so people can plan a costume.
- Nominate one host per game. The host can play too, because the solution stays sealed until the end.
- Finish with awards: Best Detective, Best Liar and Best Costume.
Cost
Death at the Hollowmoor Masquerade is free for up to 8 players per game. Games of 9 to 12 and Last Call at the Blue Lantern use the Party Pass (coming soon), a single one-time purchase that covers as many games as you run.