A virtual murder mystery party that actually works on a video call
Every guest gets their own private link, so secrets stay secret even when everyone is on the same call. The host reads the script on camera, and clues unlock on each guest's phone or in a second browser tab.
Why most murder mysteries fall flat online
Printed kits assume everyone is in one room passing notes. On a video call, you cannot hand someone a secret. Killer Guest List was built around private links from the start: each guest's secrets and clues live on their own screen, and nobody else can see them.
How to run it on a call
- Before the call: send each guest their private invitation link. It shows their character and a costume idea, which works just as well on camera.
- Opening: the host reads the opening from the host page, on camera.
- Each act: the host announces the password, everyone unlocks their act, and the group talks it through. If your platform has breakout rooms, open a few for ten minutes so suspects can scheme in private, then bring everyone back.
- Private messages: encourage direct messages in the call's chat for whispered deals and accusations.
- The reveal: the host breaks the seal and reads the solution, then announces one last password so everyone can read the case file on their own screen.
Timing for a work call
A full game takes about two hours. For a 60 to 90 minute slot, give Act One 20 minutes, Act Two 20 minutes and Act Three 15 minutes, and keep the accusations quick.
Bigger groups
Each game takes 6 to 12 players. For a larger group, set up several games and run them in parallel breakout rooms, each with its own host. Every game is independent, so nothing stops you running as many as you need.
Which mystery?
- Death at the Hollowmoor Masquerade: a gothic Halloween masquerade. Free for up to 8 players.
- Last Call at the Blue Lantern: a 1920s Chicago speakeasy. Included with the Party Pass (coming soon).